A light-weight, extensible, future-forward framework for building HTML5 canvas-based games and applications. The framework is built on a display plugin architecture to work with PixiJS, EaselJS and native canvas rendering.

The framework comes with several modules for doing common multimedia development tasks, such as:


  • Adding Sound (WebAudio)
  • Hardware Rendered Games (via WebGL)
  • Implementing Captions
  • Remote Debugging
  • Responsive Interfaces
  • Game State Management
  • Preloading Assets
  • Browser Cache Control